Year: 2018

TDD Pro-Tip: Graceful and Awkward

TDD Pro-Tip: The first step past beginner-TDD lies in grasping the difference between awkward and graceful collaborations, and learning the myriad contextualized patterns for moving from the former to the latter. Folks invest a little in TDD, maybe cuz they’re excited, maybe cuz they’re ordered. They read a little. They …

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Building the Wrong Thing

Folks worry a lot about building the wrong thing, that is, making software that does not please the many and different interests of the org, the users, the operators. I’ve certainly seen that. We all have. Government seems particularly consistent at doing it, tho surely there are plenty of commercial …

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TDD Pro-Tip: Build Cells

TDD Pro-Tip: Build cells — logic nucleus on the inside, environment inputs & outputs on the outside, and a semi-permeable cell wall between the two. The metaphor i’m proposing here is really about the nature of borders in code. Prior to TDD, my grasp of this topic was driven largely …

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The Gold Of Microtests: The Value

This entry is part of 3 in the series The Gold of Microtests

Okay, twice now i’ve intro’d this question about the value of m-proof, the rather trivial proof microtests give: what the geek said is what the computer heard is what the geek wanted. Time to just deal with it, eh? Remember that all of the value that comes from microtests comes …

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The Gold Of Microtests: Another? Intro

This entry is part of 3 in the series The Gold of Microtests

I made the claim that m-proof, the seemingly valueless dust that microtests give us, is actually gold. Not only that, but it’s gold whose working out clearly connects to the triple focus of our movement: the made, the making, and the maker. Microtests prove that what the geek said is …

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The Gold Of Microtests: The Intro

This entry is part of 3 in the series The Gold of Microtests

Okay, shall we take a breather from difficult concepts and do something at least a little more concrete and geeky? And the windswept trees whisper "yessssss, yessssss". Recall that a microtest is a tiny snippet of test code, run in a separate app, that depends on a tiny snippet of …

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Difficult Concepts #2: Simple Causality In Humans Is Non-Existent

This entry is part of 3 in the series Difficult Concepts

Difficult Concept #2: Linear single-factor causality in shared human activity is so rare it can be safely assumed to be non-existent. "Because" is a word with astonishing power. Like most powerful things, it can lead us rapidly to joy and just as rapidly to grief. In the mechanical world, the …

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Difficult Concepts #1: Doing, Knowing, Saying, Hearing, Learning

This entry is part of 3 in the series Difficult Concepts

Difficult Concept #1: With most high-skill activities, the doing, the knowing, the saying, the hearing, and the learning are all dramatically different things. That’s pretty pithy, so I better unpack it a little. Let’s take one of my high-skill activities and break it out as suggested by the headline. I …

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Difficult Concepts #0: A Prelude

This entry is part of 3 in the series Difficult Concepts

Difficult Concept #0 There are "difficult concepts", which can provide enormous value when we explore, experience, and act through them, but which we can never bring entirely within our reach. Welcome to a new series of muses, the difficult concepts series, to which this is the prelude. As always with …

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GeePawing & Mentoring

I’ve spoken of thick vs thin culture. And my earlier muse was mostly for boss-types, and I promised to do the same for non-bosstypes. But I need to pause here, and do something different. I need to talk about mentoring/coaching to create proper context. (I should pre-announce, i’m semi-lit. I …

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