Kontentment And Human Arcs

Aight. I been away from programming for a couple of months, but there was a reason I started talking the other day about the kontentment project: I’m wanting mucho change in it. For a talk I’m giving, I want the ability to draw human arcs, with the same ease with which I can draw human lines. So I set out…
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Frames in the Software Trade: An Example

We’ve talked about frames adding up to worldviews adding up to cultures, but it all feels pretty vague in its possible importance. We need some informal sense of how this works in practice. In the immortal words of Brian Marick, “an example would be handy right about now.” Continuous Integration (CI) is the practice of frequently cycling code through the…
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The Kontentment Project

I am in a mood of 1) wanting to geek out a little, and 2) wanting to concretize some key ideas from change-harvesting for my fellow geeks. To do that, I need to give you a sketch of the kontentment project, a desktop app I wrote and use in making videos. The source for kontentment is here: Kontentment – GeePawHill…
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How I Work (Test-Driving Mix)

A while back, I wrote a muse about how I work focused just on the coding I do. Today I want to talk about how I test during that process. How I Work – Just Programming Mix | GeePawHill.org The same caveat applies as before: This is not intended as prescription. I am happy, believe me, to tell you what…
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Discipline: A Short Rant

People use the word “discipline” reasonably often when they talk about the software trade. I tend to avoid that word, and I wish more folks followed me in that policy. Most of those folks are not meaning anything untoward. They might easily use “orderly”, “consistent”, “persistent”, “systematic”, and so on, instead of “discipline”, and as I say, I wish they…
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Programming Interviews For Dummies

Programming Interviews For Dummies. I know it’s a horrible world out there, and there’s so much more bad than this. Still, it saddens me, on several vectors at once. Okay, well, I’ve had four people ask me about this, and I happen to have this soapbox sitting right here, so what the hell. Before anything else, there’s the series titles,…
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Frames: Build, Race, and More

Well, Change-Harvesters, I want so badly to connect up the dots from these previous muses about the topic and tie them back to the concrete realities of professional software development. But I can’t. Yet. I can’t yet. We have just a little further to go. When we talked about “if all you have is a hammer”, we mentioned frames, and…
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Change-Harvesting: The How

The central concept of a dynamic unity is change-harvesting: make a change, harvest its value, use that value to make another change, over and over, change after change, world without end. We spoke the other day about how tools shape *problems*. “If all you have is a hammer, all you will see are nails.” It was a conversation about *mental*…
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Change-Harvesting and the Dynamic Unity

Reframing ourselves around change-harvesting involves several important concepts or concept-clusters. Maybe the most basic of these is the idea of a “dynamic unity”. Let’s go there. We call a thing a “unity” because we experience it as a whole thing. It has an inside and an outside and a border. It might be made up of other parts, other unities,…
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