The Kontentment Project

I am in a mood of 1) wanting to geek out a little, and 2) wanting to concretize some key ideas from change-harvesting for my fellow geeks. To do that, I need to give you a sketch of the kontentment project, a desktop app I wrote and use in making videos. The source for kontentment is here: Kontentment – GeePawHill…
Read More

How I Work (Test-Driving Mix)

A while back, I wrote a muse about how I work focused just on the coding I do. Today I want to talk about how I test during that process. How I Work – Just Programming Mix | GeePawHill.org The same caveat applies as before: This is not intended as prescription. I am happy, believe me, to tell you what…
Read More

Discipline: A Short Rant

People use the word “discipline” reasonably often when they talk about the software trade. I tend to avoid that word, and I wish more folks followed me in that policy. Most of those folks are not meaning anything untoward. They might easily use “orderly”, “consistent”, “persistent”, “systematic”, and so on, instead of “discipline”, and as I say, I wish they…
Read More

Programming Interviews For Dummies

Programming Interviews For Dummies. I know it’s a horrible world out there, and there’s so much more bad than this. Still, it saddens me, on several vectors at once. Okay, well, I’ve had four people ask me about this, and I happen to have this soapbox sitting right here, so what the hell. Before anything else, there’s the series titles,…
Read More

Frames: Build, Race, and More

Well, Change-Harvesters, I want so badly to connect up the dots from these previous muses about the topic and tie them back to the concrete realities of professional software development. But I can’t. Yet. I can’t yet. We have just a little further to go. When we talked about “if all you have is a hammer”, we mentioned frames, and…
Read More

Change-Harvesting: The How

The central concept of a dynamic unity is change-harvesting: make a change, harvest its value, use that value to make another change, over and over, change after change, world without end. We spoke the other day about how tools shape *problems*. “If all you have is a hammer, all you will see are nails.” It was a conversation about *mental*…
Read More

Change-Harvesting and the Dynamic Unity

Reframing ourselves around change-harvesting involves several important concepts or concept-clusters. Maybe the most basic of these is the idea of a “dynamic unity”. Let’s go there. We call a thing a “unity” because we experience it as a whole thing. It has an inside and an outside and a border. It might be made up of other parts, other unities,…
Read More

RAMPS – Ways to Affect Safety

RAMPS — Affecting Safety Affecting safety, the sense of belonging — being valued & accepted — is about creating a stabilizing center-of-mass built around health. A note: none of what I have to say here is relevant if your organization ignores violence, or hasn’t already taken the steps necessary to end overt racism, sexism, age-ism, creed-ism, or nation-ism in its…
Read More

The Camerata is Launched!

Announcement: The Change-Harvesting Camerata is officially launched today! There’s a special launch offer. Read on, to get more info about the camerata itself, and find out the launch deal. A camerata — h/t Jess Kerr for that term — is a group of people working on a common problem, both together and separately. Part salon, part clubhouse, part Republic of…
Read More