How Much Design? When To Start & When To Stop

Alright, pre-coding design. By that, I mean, the serious thinking one does before one starts typing code into the computer. The first puzzle of pre-coding design is to identify when to start & went to stop. Start When You Have A Story When to start: when a story has been selected for implementation. That starting condition will be tricky for noobs, so let me blather for a minute. There’s no time to discuss stories in general, but in short, by …

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Information <-> Behavior Isn’t Simple

Information and Behavior The most common difficulty confronting young coaches may be their oversimple grasp of the relationship between information & behavior. In this oversimple version, behavior derives primarily from the information possessed by the behaver. It’s quite alluring then to treat info as a surrogate for behavior. That leads to thinking every situation can be resolved by applying more/different/better info. (this is hardly unique to coaches, of course, but most of us aren’t focused on behavior to nearly the …

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