TDD

Building the Wrong Thing

Folks worry a lot about building the wrong thing, that is, making software that does not please the many and different interests of the org, the users, the operators. I’ve certainly seen that. We all have. Government seems particularly consistent at doing it, tho surely there are plenty of commercial orgs that have the same

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TDD Pro-Tip: Build Cells

TDD Pro-Tip: Build cells — logic nucleus on the inside, environment inputs & outputs on the outside, and a semi-permeable cell wall between the two. The metaphor i’m proposing here is really about the nature of borders in code. Prior to TDD, my grasp of this topic was driven largely by the great theory of

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The Correlation Premise: Redux

This entry is in the series Underplayed Premises

My five TDD premises stuff has been well-received over the months since I put it out, but one of them seems still very underplayed, even by many died-in-the-wool TDD’ers: the correlation premise. The correlation premise says that the internal quality of our code correlates directly with our productivity. When the internal quality goes up, productivity

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TDD Pro-Tip: Start Builders & Partial Comparators Early

TDD Pro-Tip: Prevent complex test data from spiraling out of control by going to builder & custom comparator early on. The push-to-small, coupled with SOLID, coupled with things like third normal form, all lead us to a place of wanting to compose domain objects into potentially very rich dependency graphs. A card in a address-tracking

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