Change Harvesting

Frames: Build, Race, and More

Well, Change-Harvesters, I want so badly to connect up the dots from these previous muses about the topic and tie them back to the concrete realities of professional software development. But I can’t. Yet. I can’t yet. We have just a little further to go. When we talked about "if all you have is a hammer", we mentioned frames, and I mentioned Race, Build, and More, but then we kept right on going. I want to circle back now, because …

Frames: Build, Race, and More See Full Post

Change-Harvesting: The How

The central concept of a dynamic unity is change-harvesting: make a change, harvest its value, use that value to make another change, over and over, change after change, world without end. We spoke the other day about how tools shape problems. "If all you have is a hammer, all you will see are nails." It was a conversation about mental tools: frames, worldviews, culture. My contention is that our trade’s standard frames, worldviews, and culture are failing us, and that …

Change-Harvesting: The How See Full Post

Change-Harvesting and the Dynamic Unity

Reframing ourselves around change-harvesting involves several important concepts or concept-clusters. Maybe the most basic of these is the idea of a “dynamic unity”. Let’s go there. We call a thing a "unity" because we experience it as a whole thing. It has an inside and an outside and a border. It might be made up of other parts, other unities, even, and the border might actively exchange parts from outside & inside, but still we see it as a whole …

Change-Harvesting and the Dynamic Unity See Full Post

Scroll to Top