Coaching

One Story, One Day

TDD Pro-Tip: The step-wise technique has to account for what the user experiences when, so I have to build ways to control that when stories get bigger than a day. (A new friend asked the question: when stories get hefty, how do we "live at HEAD" without exposing our users to code that’s still WIP.)

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TDD Pro-Tip: Make Hard Problems Collections Of Toy Problems

Because TDD’ing little toy problems is so easy, I try to turn my big real-world problems into collections of them. Yeah, it’s the steering premise rearing it’s ugly head again, though maybe from a different angle than we’ve undertaken before. (The short premises video is here) A lot of folks claim that TDD is just

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