Modern-Synthesis

The Pieces Premise

The Pieces Premise says, "To get the whole thing to do what you want, start by getting each piece of it to do what you want. It’s one of the basic underpinning of microtest TDD. It’s a hard time out there for those working on social change. I want you to know how much what […]

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Change Harvesting Emphasizes The Human

Human, local, oriented, taken, and iterative: this is how change-harvesting in software development approaches change in most contexts in the trade. Let’s take "human" today, and see where it leads us. Before we begin, I want to express my continued support for the protestors. They’re still out there, folks, still peaceably seeking change, and still

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CHT Means Different Design Imperatives

Change-harvesting software design centers "online" brownfield development: change-centric thinking. Most older sets of design imperatives are based in "offline" greenfield development: build-centric thinking. The differences can — and should — lead to design disagreements. This week, regular like clockwork, we shoot yet another unarmed Black man in the back, and we quietly arrest a white

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